
- #The most cpu intensive game update
- #The most cpu intensive game upgrade
- #The most cpu intensive game windows
Yes, it’s true that calculating with numbers of the 10e213 magnitude isn’t easy. A lot of calculations are done, which the end users wouldn’t even notice if they were missing. > While it’s true, doing all that is a huge design flaw. This of course doesn’t work slow businesses, but in their cases an event based incrementation won’t do anything ugly to your cpu.Īnd you just saved yourselves a ridiculous amount of CPU time. After that, you just add that value to your current money on every tick.
#The most cpu intensive game update
You put the incrementation value in a variable, that you update every time something is bought.
#The most cpu intensive game upgrade
You just create a separate value to store the current magnitude, and you’re done, you just saved a LOT of CPU time.Īs for the frequency of the calculations: also unnecessary to do in real time, you just decide how often you want to upgrade (more than once every 10ms is a waste in every possible way). 32 bits should be more than enough to store the values that are actually interesting for the current stage of the game, we could safely assume that any value below that is 0 (those values will skyrocket in a fraction of a second anyway). Even a 10e200 magnitude accuracy would be a waste of CPU. The exact value you have doesn’t matter, because a million less or more won’t change anything. When you are in the 10e213s, you are playing at a certain magnitude. However, it’s also true, that doing that is completely unnecessary (or it should be at least). While it’s true, doing all that is a huge design flaw. Actually, thanks for explaining it to me. If your cpu is maxing out (all cores at 100%) then you might need to invest in a new computer. CPU (depending on what type, speed, # of cores, etc) is the ability of your computer to compute (or process) data required by your games.
#The most cpu intensive game windows
CPU is, if you’re looking at Windows Task manager, it should be under “Performance”, and be the top figure. > Also, physical memory is RAM – Where an application runs without directly writing it’s game files onto the computer, which it’ll then have to read leading to a super slow machine. But, that being said, you have to concede that it’ll require a lot of computational power to get it done. > It’s not super easy, and I’m surprised we have a game that has such gargantuan numbers in it. The “MAX” function needs to calculate the money you have, against the money you need, and do it in a split second, etc, etc, etc. It then needs to register and display a graphic output, as well as transfer these digits into simplified values, before displaying those as well. > At extreme late game, this game is computing numbers up to the value of 10e213. > I don’t want to sound condescending at all, in the slightest, but you do understand what this game is doing right? But, that being said, you have to concede that it’ll require a lot of computational power to get it done.Īlso, physical memory is RAM – Where an application runs without directly writing it’s game files onto the computer, which it’ll then have to read leading to a super slow machine. It’s not super easy, and I’m surprised we have a game that has such gargantuan numbers in it. I don’t want to sound condescending at all, in the slightest, but you do understand what this game is doing right?Īt extreme late game, this game is computing numbers up to the value of 10e213.
